Innovation Education

  • Promote maths education: Diversified and innovative learning activities are employed to guide students to understand and acquire basic mathematical concepts. They stimulate students’ interest in learning maths and using maths to solve daily life problems. Exploratory activities are also employed to develop high-order thinking abilities. Students’ critical thinking and creativity will be fostered.
  • Create innovation education environment: Creative Design and Technology Center, Creative Media and Art Center and Creative Learning and STEM Library are set up to promote innovation education which cultivates students’ eagerness to learn and practice in an early age. Apart from learning basic knowledge of science, technology, engineering, mathematics and art, students are led to integrate diversified knowledge with comprehensive ability.
  • Promote innovation education: A new subject “Creative Technology” is included in the curriculum. It consists of 3D Computer Assisted Design (CAD), Computer Assisted Manufacturing (CAM) and Computer Multimedia Production. It covers interdisciplinary knowledge in innovation and technology, i.e. scientific knowledge, mechanical technology, electronic technology, electromechanical technology, computer technology, programming technology, automatic control, mathematics and art etc. Through project and case studies, students can understand and master the “Innovation, Creation and Innomaker” ability, which enables them to enter the new era of innovation education.
  • Princeton’s Future Campus applies knowledge management strategies in education. It will construct a well-established school community and e-community for collaborative and e-collaborative learning respectively. The school community is where individual learning as well as group and class collaborative learning are conducted. Learning effects can be enhanced by building up a classroom culture which encourages interaction, discussion and feedback. The e-community is where students can communicate real time with different stakeholders, including professionals, teachers, parents, classmates and web-citizens. It stimulates high-level thinking and accumulates wisdom that lays a foundation of knowledge creation.
  • Promote maths education: Diversified and innovative learning activities are employed to guide students to understand and acquire basic mathematical concepts. They stimulate students’ interest in learning maths and using maths to solve daily life problems. Exploratory activities are also employed to develop high-order thinking abilities. Students’ critical thinking and creativity will be fostered.
  • Create innovation education environment: Creative Design and Technology Center, Creative Media and Art Center and Creative Learning and STEM Library are set up to promote innovation education which cultivates students’ eagerness to learn and practice in an early age. Apart from learning basic knowledge of science, technology, engineering, mathematics and art, students are led to integrate diversified knowledge with comprehensive ability.
  • Promote innovation education: A new subject “Creative Technology” is included in the curriculum. It consists of 3D Computer Assisted Design (CAD), Computer Assisted Manufacturing (CAM) and Computer Multimedia Production. It covers interdisciplinary knowledge in innovation and technology, i.e. scientific knowledge, mechanical technology, electronic technology, electromechanical technology, computer technology, programming technology, automatic control, mathematics and art etc. Through project and case studies, students can understand and master the “Innovation, Creation and Innomaker” ability, which enables them to enter the new era of innovation education.
  • Princeton’s Future Campus applies knowledge management strategies in education. It will construct a well-established school community and e-community for collaborative and e-collaborative learning respectively. The school community is where individual learning as well as group and class collaborative learning are conducted. Learning effects can be enhanced by building up a classroom culture which encourages interaction, discussion and feedback. The e-community is where students can communicate real time with different stakeholders, including professionals, teachers, parents, classmates and web-citizens. It stimulates high-level thinking and accumulates wisdom that lays a foundation of knowledge creation.